//
//  E7EffectManager.h
//  EndlessBattle
//
//  Created by cc on 12-4-12.
//  Copyright (c) 2012年 PalmGame. All rights reserved.
//

#ifndef EndlessBattle_E7EffectManager_h
#define EndlessBattle_E7EffectManager_h

#include "E7EffectDefine.h"

class CE7EffectManager
{
public:
    CE7EffectManager() ;
    ~CE7EffectManager() ;

public:
    void LoadEffect(const char* filename) ;
    void Update() ;

    // test codes.
    void PlayEffect(const char* filename, CCLayer* pLayer) ;
    void StopEffect(const char* filename, CCLayer* pLayer) ;

private:
//    CCParticleSystem*    m_pParticle ;
} ;

extern CE7EffectManager* s_pEffectManager ;

#endif















